

Transform the future of work and play at Android scale. With ARCore, shape brand new experiences that seamlessly blend the digital and physical worlds. By blending digital objects and information with the environment around you, ARKit takes apps beyond the screen, freeing them to interact with the real world in entirely new ways.

With iOS 11.x release, APPLE introduced ARKit, a new framework that allows the developers to easily create unparalleled augmented reality experiences for iPhone and iPad. Below listed are some of the SDKs provided by different providers. There are various SDKs available to develop ARkit. Below is a video to illustrate how it works. To start with, users scans their floor plan on their iPhone, and then they can select different furniture designs and drag and drop them into the place using your smartphone as a viewfinder. The new IKEA Place app has better features and is taking advantage of the latest ARKit, to help users to easily visualize how a variety of IKEA furniture designs may look like in their home. IKEA Place Sweden based Furniture giant, IKEA, started experimenting with AR in its product catalog apps on iOS for iPhones and iPads. Few Examples of Existing Augmented Reality Apps In superimposition based augmented reality, object recognition plays a vital role because the application cannot replace the original view with an augmented one if it cannot determine what the object is. Superimposition Based Augmented Reality Superimposition based augmented reality either partially or fully replaces the original view of an object with a newly augmented view of that same object.


Projection based augmented reality applications allow for human interaction by sending light onto a real world surface and then sensing the human interaction (i.e. Projection Based Augmented Reality Projection based augmented reality works by projecting artificial light onto real world surfaces. Markerless Augmented Reality As one of the most widely implemented applications of augmented reality, markerless (also called location-based, position-based, or GPS) augmented reality, uses a GPS, digital compass, velocity meter, or accelerometer which is embedded in the device to provide data based on your location. Marker Based Augmented Reality Marker-based augmented reality (also called Image Recognition) uses a camera and some type of visual marker, such as a QR/2D code, to produce a result only when the marker is sensed by a reader. The first commercial augmented reality experiences were used largely in the entertainment and gaming businesses, but now other industries are also getting interested about AR’s possibilities for example in knowledge sharing, educating, managing the information flood and organizing distant meetings The first functional AR systems that provided immersive mixed reality experiences for users were invented in the early 1990s, starting with the Virtual Fixtures system developed at the U.S.
#Viewfinder virtual reality code
I have used some examples and code snippets to explain it in detail. This article helps us to define and understand Augmented Reality using REACT Native. These two terms can be confusing and sometimes it is misunderstood. Augmented reality and Virtual reality are two ways that can change the way we look at the world. AR enables an ability to overlay virtual and digital information to real world. Augment Reality is an enhanced version of reality where a direct or indirect live views of a physical, real-world environments are augmented with superimposed computer-generated images over a user’s view of the real-world and thus enhancing one’s current perception of reality.
